![Why does quick peel suck now 3ds max 2018](https://kumkoniak.com/116.png)
This ghost geometry stays in the same world space no matter where the actual geometry is (hence why is cast the shadow in the same spot no matter what geometry is there). It appears that some of my models have ghost geometry that is casting shadows when I render to texture.
![why does quick peel suck now 3ds max 2018 why does quick peel suck now 3ds max 2018](https://www.ultrabookreview.com/wp-content/uploads/2020/10/screen-flat-3.jpg)
But just to confirm that the ghost object is actually in the model of the buildings, I rendered one with just the plane: I only have two objects in my scene: the model of the buildings and the plane. Next, I did a few render to textures while moving the model around and, yep, there's some object in there creating shadows when it renders to texture: So it appears that there are some embedded/buried materials in the model. Usually it goes Material #25, Material #26, etc. First thing I notice is when I create a new Standard material, it started at Material #46. So I reset Max and merged in only the single model.
![why does quick peel suck now 3ds max 2018 why does quick peel suck now 3ds max 2018](https://i.ytimg.com/vi/pNp5-7fcgVs/maxresdefault.jpg)
Next I tried moving the models just a little bit and saw that the weird shadow stayed in the same location:
![why does quick peel suck now 3ds max 2018 why does quick peel suck now 3ds max 2018](https://m.media-amazon.com/images/S/aplus-media-library-service-media/8b08be9f-5787-4885-8c4e-cae8f4e69ec2.__CR0,0,970,600_PT0_SX970_V1___.jpg)
Okay, I think I'm zeroing in on the culprit but I'm not quite there.Īs I said in my previous post, if I move the models far away in the scene, they render fine.
![Why does quick peel suck now 3ds max 2018](https://kumkoniak.com/116.png)