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The translations in a computer include the translation between the high-level language and human-readable computer languages such as C++, Java, and COBOL.Ī compiler is a software (or combination of programs) that converts source code written in one programming language (the source language) into code written in another programming language (the target language) (the target language, often having a binary form known as object code). In this case, a translator in a computer program is used to translate that programming into an equivalent form that is understandable by the computer without changing its functional or logical structure or the meaning of the program. Generally, the purpose of a translator is to translate that specific topic into an understandable form for the required person. So the add a multiplier to this we could make a script like this.In this blog we will discuss the following:. So say we have some opcode that decreases health that looks like this. These include FLD, FMUL, FADD, FSUB, FST, FSTP.Īnd if it was with doubles it might look like this. Some times you'll find some opcode that uses the FPU registry. So if the injection point looks like this.
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We could use the align command and then be able to use aligned instructions. Let's say we just can't find an ADDPS or a SUBPS, and all we have is a MOVUPS or a MOVAPS. So let's say you have some code accessing the player coordinate deltas, and it's using packed instructions.Ĭalculate a value for packed instruction These type of instructions work on 16 bytes at a time. Some times (especially with vectors) you'll see packed instructions, like MOVAPS, MOVUPS, ADDPS, SUBPS, MULPS. So to calculate a value for a multiplier. We just need to also make our scripts value a double.
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Let's say the game use doubles, we can use ADDSD, SUBSD, MULSD, and MOVSD instead.
![tipos de variaveis em assembly tipos de variaveis em assembly](https://i.ytimg.com/vi/cdYUjxlnbL4/maxresdefault.jpg)
We can just do some math in the script, to calculate a value for a multiplier. Let's say we just can't find an ADDSS or a SUBSS, and all we have is a MOVSS. We could add an editable value like above but use MULSS to add a multiplier to the script.Ĭalculate a value for a Multiplier And optionally register it so the label can be used on the table as an address. We could use a label, giving it some memory.